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v2.4
- added menu shortcut in hierarchy window to instantiate sorting instance
- performance tweaks for dependency and tiled sorting
- nested isotransform prefabs fixed
- PhysicsMaterial can now be set via inspector
- IsoCapsuleCollider copy fix
- AutoSnap now works with window closed
- IsoMeshCollider fixed
- IsoTransform.Parent added
- IsoRigidbody IsKinematric fixed

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v 2.3
- IsoRigidbody intialization fix
- IsoCollider initialization fix
- IsoCollider performance enhancement
	- static colliders supported
	- Offset in IsoCollider removed for performance reasons
	- FixedUpdate() disabled
- Introduced Ultility function 'Isometric.GetProjecitonQuaternion' to rotate from Unity To IsoSpace for 3d objects and such
- Isometric.ScreenPointToRay(screenSpacePoint, Camera = null) now has optional Camera parameter


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v 2.2.1
- serialization issue with IsoControllers & IsoRigidbodies fixed
- UpdateMouseCallbacks() in IsoSorting only if camera present in the scene
- renamed IsoToScreen -> IsoToUnitySpace for better understanding
- renamed ScreenToIso -> UnityToIsoSpace for better understanding
- added PhysicsMaterial to IsoColliders
- renamed 'TrueIsometric' folder to 'Platformer'
!!!
- Added tool under 'Tools/UIT/Unhide ghosts artefacts from previous version'. Please run once in your scene(s) and delete any ghosts that may show up in your hierchary window and save the scene(s)
!!!
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v 2.2
- Support for any orthogonal projection (isometric,dimetric & trimetric)
- A* Agent bug fix
- BoxCast support in IsoPhysics
- Layermask support in IsoRaycast
- better documentation on pathfinding heuristic
- added 3 more sprite sets
- add components in Editor via CompoentMenu (AddCompoent/UIT/...)
- added 'standingOnGround'-check for AdvancedIsoObjectController
- LevelGenerator won't instantiate objects under root
- added support for OnMouse callbacks
- bugfix for IsoSnapping

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v 2.1
- IsoMeshCollider added
- IsoAngle is now optional
- IsoRaycaseHit support
- Documentation improved
- bug fixes

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v 2.0.1
-hot fix

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v 2.0
- rework of the toolkit
- IsoObjects to IsoTransforms
- A* Pathfinding
- Better physics implementation
- Sorting Strategies
- Better documentation
- Improved UnityEditor integration
- Proper prefabs
- OnIsoCollision & OnIsoTrigger implemented

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v 1.3.1
- new Physics implementation
- bug fixes
